Introduction to Educational Robotics
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Introduction to Educational Robotics
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Especially effective at helping children to see themselves as critical thinkers and problem solvers
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Develop critical and creative thinking skills while learning basic coding concepts in a fun-filled environment
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Game Based Learning
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Hands On Education
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For teachers of K1-K12 (6-18 years old) pupils
Overview
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Basics of Robotics Education
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Methodologies and Strategies
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Development of educational scenarios
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Create innovative projects
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How to use the most popular robotic kit in education (Lego Mindstorms, Microbit, Dash and Dot, mBot)
What You’ll Learn
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For K-12 teachers, afterschool program coaches, college/university faculty interested to learn how to use robotics in the classroom.
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With little or no programming experience who would like to learn both the fundamentals of robotics programming and pedagogy associated with the accompanying CS-STEM concepts.
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For participants interested in designing, programming and building robots using the latest robotics technology.