STEAM through Virtual Learning Environments
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Virtual Learning Environments (VLE) for educational purposes
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Embrace technology and encourage computational and design thinking among your students
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Become tomorrow’s leaders of digital innovation
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Promote a higher level of personalized learning
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To be used in teaching for tertiary, secondary or, even, in primary education
Overview
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Basics of VLE Education
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Methodologies and Strategies
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Create a virtual classroom for teachers and students
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Development of educational scenarios
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Make animation and short videos through 3D game technology
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Use of open source educational software to create your own lesson
What You’ll Learn
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For K-12 teachers, afterschool program coaches, college/university faculty interested to learn how to use IoT in the classroom.
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For teachers with little or no programming experience who would like to learn both the fundamentals of IoT programming and pedagogy associated with the accompanying STEAM concepts.
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For participants interested in designing, programming and building projects using the latest educational technology.