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STEAM through Virtual Learning Environments

  • Virtual Learning Environments (VLE) for educational purposes

  • Embrace technology and encourage computational and design thinking among your students

  • Become tomorrow’s leaders of digital innovation

  • Promote a higher level of personalized learning

  • To be used in teaching for tertiary, secondary or, even, in primary education

Overview

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  • Basics of VLE Education

  • Methodologies and Strategies

  • Create a vir­tual classroom for teachers and stu­dents

  • Development of educational scenarios

  • Make animation and short videos through 3D game technology

  • Use of open source educational software to create your own lesson

What You’ll Learn

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  • For K-12 teachers, afterschool program coaches, college/university faculty  interested to learn how to use IoT in the classroom.

  • For teachers with little or no programming experience who would like to learn both the fundamentals of IoT programming and pedagogy associated with the accompanying STEAM concepts.

  • For participants interested in designing, programming and building projects using the latest  educational technology.

Who Should Attend

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