Python programming by Examples
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Introduction to Python programming by Examples
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Computational Thinking
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Game Based Learnin
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Problem Solving methods
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Build a series of applications and games with text-based graphical interfaces
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For teachers of K4-K12 (10-18 years old) pupils
Overview
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Basics and Advanced Python programming
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Methodologies and Strategies
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Development of educational scenarios
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Teaching computational thinking to young students
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Development of logic skills serving as the foundation for fun
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How to teach the basics of computer science while creating digitally interactive puzzles and exciting video games
What You’ll Learn
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For K-12 teachers, afterschool program coaches, college/university faculty interested to learn how to teach Python.
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For teachers with little or no programming experience who would like to learn both the fundamentals of Python programming and pedagogy associated with the accompanying STEAM concepts.
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For participants interested in designing, programming and building projects using the latest educational technology.