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Python programming by Examples

  • Introduction to Python programming by Examples

  • Computational Thinking

  • Game Based Learnin

  • Problem Solving methods

  • Build a series of applications and games with text-based graphical interfaces

  • For teachers of K4-K12  (10-18  years old) pupils

Overview

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  • Basics and Advanced Python programming

  • Methodologies and Strategies

  • Development of educational scenarios

  • Teaching computational thinking to young students

  • Development of logic skills serving as the foundation for fun

  •  How to teach the basics of computer science while creating digitally interactive puzzles and exciting video games

What You’ll Learn

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  • For K-12 teachers, afterschool program coaches, college/university faculty  interested to learn how to teach Python. 

  • For teachers with little or no programming experience who would like to learn both the fundamentals of Python programming and pedagogy associated with the accompanying STEAM concepts.

  • For participants interested in designing, programming and building projects using the latest  educational technology.

Who Should Attend

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