top of page

Raspberry and Arduino in Education

  • Introduction to Raspberry and Arduino

  • Hands On Education

  • Game Based Learning

  • Be part of the Makers movement in Education

  • Empower kids to become engineers, programmers, inventors and entrepreneurs

  • For teachers of K4-K12  (10-18  years old) pupils

Overview

DSC_2376.jpg
  • How to use Raspberry and Arduino in Education

  • Methodologies and Strategies

  • Development of educational scenarios

  • Increase the ability to solve problems, critically analyze information, communicate and think creatively

  • Create innovative projects

What You’ll Learn

IMG_20171011_201623.jpg
  • For K-12 teachers, afterschool program coaches, college/university faculty interested to learn how to use innovative ways of teaching in the classroom.

  • For teachers with little or no programming experience.

  • For participants interested in designing, programming and building projects using the latest  educational technology.

Who Should Attend

31531173_1263666877103833_54711231821088
bottom of page