Raspberry and Arduino in Education
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Introduction to Raspberry and Arduino
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Hands On Education
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Game Based Learning
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Be part of the Makers movement in Education
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Empower kids to become engineers, programmers, inventors and entrepreneurs
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For teachers of K4-K12 (10-18 years old) pupils
Overview
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How to use Raspberry and Arduino in Education
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Methodologies and Strategies
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Development of educational scenarios
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Increase the ability to solve problems, critically analyze information, communicate and think creatively
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Create innovative projects
What You’ll Learn
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For K-12 teachers, afterschool program coaches, college/university faculty interested to learn how to use innovative ways of teaching in the classroom.
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For teachers with little or no programming experience.
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For participants interested in designing, programming and building projects using the latest educational technology.