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App Inventor in the classroom

  • Introduction to App Inventor programming.

  • Build and teach with Android applications

  • Encourage students to focus in subjects of Mathematics, Physics, Geography and Robotics with innovative methodologies

  • Game Based Learning

  • For teachers of K4-K12  (10-18  years old) pupils

Overview

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  • Basics of Applications programming

  • Build fully functional apps for smartphones and tablets to use in Education 

  • Understand the principles of block programming and how it can be implemented in the classroom

  • Methodologies and Strategies

  • Development of educational scenarios

  • Create innovative projects

What You’ll Learn

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  • For K-12 teachers, afterschool program coaches, college/university faculty  interested to learn how to use App Inventor in the classroom.

  • For teachers with little or no programming experience who would like to learn both the fundamentals of  programming and pedagogy associated with the accompanying STEM concepts.

  • For participants interested in designing, programming and building projects using the latest  educational technology.

Who Should Attend

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