App Inventor in the classroom
-
Introduction to App Inventor programming.
-
Build and teach with Android applications
-
Encourage students to focus in subjects of Mathematics, Physics, Geography and Robotics with innovative methodologies
-
Game Based Learning
-
For teachers of K4-K12 (10-18 years old) pupils
Overview
-
Basics of Applications programming
-
Build fully functional apps for smartphones and tablets to use in Education
-
Understand the principles of block programming and how it can be implemented in the classroom
-
Methodologies and Strategies
-
Development of educational scenarios
-
Create innovative projects
What You’ll Learn
-
For K-12 teachers, afterschool program coaches, college/university faculty interested to learn how to use App Inventor in the classroom.
-
For teachers with little or no programming experience who would like to learn both the fundamentals of programming and pedagogy associated with the accompanying STEM concepts.
-
For participants interested in designing, programming and building projects using the latest educational technology.